Campaign

Planets in Total War: WARHAMMER 40,000

A planet is a whole Total War. The galaxy is what you do with the ones you finish.

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Planets in Total War: WARHAMMER 40,000

A planet in Total War: WARHAMMER 40,000 is not a WARHAMMER III province with a hive stuck on top. It is closer to a classic Total War map: you recruit, you build, you fight, you conquer the regions, then you leave because the crusade has somewhere else to be. Creative Assembly has been explicit about the nesting. The planet plays like the series always has. Those planetary wars chain into star systems. Those systems chain into crusade theaters that can run past 600 turns on the road to Armageddon. This page is the planet layer as shown — not a gazetteer of unnamed rocks, and not a promise that the Gamescom demo world is the size of a launch save.

Read it with the campaign hub and the galactic map of fleets, governors, and bombardment. Learn the firefight in how to play so a planetary war is allowed to matter. Paint the chapter that drops onto the dirt in army customisation before you treat the first mission as a stock Ultramarine postcard.

The Gamescom rock was small on purpose

The demo planet shown at Gamescom was small, with few regions. That is the slice you can finish in a press-room hour, not the product Creative Assembly is describing for 2027. CA has confirmed that the larger planets are meant to feel akin to continental Total War maps — the kind of landmass the series already knows how to fill with recruitment buildings, armies, and a war that takes more than one battle. Do not read the Gamescom rock as a nerf to the campaign. Read it as a vertical slice of the nesting: enough regions to recruit, build, fight, and conquer, not enough to pretend the theater is over.

That confirmation is the size fact we have. We will not invent a region count, a settlement tree, or a climate list. A planet big enough to feel like a continent is also small enough, in Mohacsi’s nesting, that you can finish it so the crusade can move. If you treat every world as Immortal Empires, you will never reach Armageddon. If you treat every world as the Gamescom demo, you will never feel the continental war CA said is coming.

Planet, then system, then crusade

Layer one is the dirt. On a planet you do the Total War jobs: raise a force, put buildings down, fight real-time battles over hab-blocks and crossings, take the regions that make the world yours. Governors still have personalities, which the galactic map page already treats as the reason worlds are not identical resource icons. Winning the planet is a campaign beat. It is not the credits.

Layer two is the star system. Several planets, a fleet problem, a reason to leave a world you already painted. Layer three is the theater: systems glued into a war that can run past 600 turns, pointed at Armageddon in the Era Indomitus. The planet page exists so you do not skip layer one. A beautiful fleet that never drops is a Space Marine plan wearing the wrong hat. A beautiful planet that never feeds a system is a postcard.

Faction posture still changes the dirt. Space Marines upgrade in orbit and drop a Strike Force. Orks industrialise the rock they take. Astra Militarum lives on gunlines — Cadians, Kasrkin, a Baneblade if the street is ugly enough. Aeldari remain the least shown; assume a different tempo on the same planet, not a Webway overlay CA has not published.

The UI words we have actually seen

Hands-on and capture footage of the campaign layer has shown a short, specific vocabulary. Treat these as observed labels, not as a complete economy design document:

  • Approval — a political or popular temperature on the world, not a number we will invent.
  • Requisition — the Imperial ask: men, machines, the right to spend the planet.
  • Compliance — whether the rock is actually obeying, which is a different sentence from whether you painted it.
  • Shielding — attached in captures to fleets in orbit, a reason the void layer is not just a travel icon.
  • Imperium reputation — how the wider Imperium reads what you are doing, sitting above a single governor’s mood.

We will not turn those five words into a spreadsheet of modifiers. We will not add tithe grades, tithe types, or a hidden corruption bar because a codex has them. The skill is to notice that a planet has social and logistical temperatures, and that a fleet in orbit can be shielded, and that the Imperium is watching the save. Play the labels you have been shown. Wait for CA to print the rest.

Orbit, bombardment, and the drop

Pre-battle bombardment from a capital ship in orbit is confirmed as a campaign and army tool. You soften the dirt, then you land. A French Gamescom campaign capture showed a lance strike with a cooldown around 45 seconds. That 45-second figure is a demo observation from a creator capture, not a locked 2027 number. Label it that way when you repeat it. Cooldowns move between builds. The design beat does not: the ship in orbit is a gun you spend before the Strike Force touches the street, not a skip button for the whole planet.

Community breakdowns of Alpha Strike have put a 40-unit cap on the battlefield. That is a community reading of the shown builds, not a Steam page spec. It is still the right scale to hold in your head when you imagine a planetary war. A continent-sized map does not mean forty Baneblades. It means a classic Total War army ceiling dropped onto 40k geometry — ruins, kneeling cover, a Stompa that still eats a blob. Plan the drop as if forty cards is the room you have, then let the closed beta correct the number if CA prints a different one.

What a first drop actually looks like

IGN’s Gamescom hands-on painted a custom chapter — the Immortals of Demos — before a mission against the Snaz Braggerz. That is the planet loop in one image. You author the face in army customisation, you pick the rock, you fight whoever already holds the regions. The Gamescom tutorial slice elsewhere sent a four-unit Space Marine Strike Force after a crashed ship while Orks fielded more bodies. Guard held a river. Those battles are what winning a region feels like. They are not the whole continent CA has promised for larger worlds.

Do not invent Helsreach mission titles around that drop. Do not assume every planet starts with Snaz Braggerz. Do assume you can land as a chapter you painted, bombard from the capital ship, and then play a Total War war on the dirt with a battlefield that community breakdowns have clocked around forty units.

How to play a first planet without skipping the nest

  1. Finish regions on purpose. A half-held hive behind you is an approval, compliance, and Ork-factory problem.
  2. Spend requisition as if the planet is a budget, not a cheat menu. The word exists so the rock is not infinite.
  3. Use orbital bombardment and the lance as scarce pre-battle tools. The ~45-second cooldown in the French capture is a demo observation; the scarcity is the design.
  4. Drop a force that fits a 40-unit ceiling, not a parade. Elites still lose in the open. Gunlines still die in a clump a Stompa can eat.
  5. Paint the chapter first if you are Astartes. The Immortals of Demos versus the Snaz Braggerz is the textbook: identity, then dirt.
  6. Chain the result into a system, then a theater. The road to Armageddon is the named destination of that chain, not a skip.
  7. Practise the firefight in how to play so the continental planet CA described is content rather than a reload screen.

Total War: WARHAMMER 40,000 is still in development. The Gamescom demo planet was small. The larger worlds are supposed to feel like continental Total War maps. Nested above them are systems, then crusade theaters past 600 turns, then Armageddon. Approval, requisition, compliance, shielding, and Imperium reputation are the UI words we have seen. A lance from orbit is a demo gun with a captured cooldown. Forty units is a community Alpha Strike reading. Play those facts. Do not invent a star chart CA has not named.

Frequently Asked Questions

Frequently Asked Questions

Quick answers to the most common Total War: WARHAMMER 40,000 questions.

How big are planets in Total War: WARHAMMER 40,000?

The Gamescom demo planet was small, with few regions. CA has confirmed larger planets akin to continental Total War maps. The demo was a slice, not the launch size.

How does a planet sit in the campaign?

You recruit, build, fight, and conquer on a planet much as classic Total War. Those wars chain into systems, then into crusade theaters that can run past 600 turns toward Armageddon.

What campaign UI terms have been seen?

Hands-on captures have shown approval, requisition, compliance, shielding for fleets in orbit, and Imperium reputation. That is observed vocabulary, not a complete economy sheet.

Is the lance strike cooldown 45 seconds?

A French Gamescom campaign capture showed a lance strike with a cooldown around 45 seconds. Treat that as a demo observation from a creator capture, not a locked 2027 number.

What is the battlefield unit cap?

Community breakdowns of Alpha Strike have mentioned a 40-unit cap. That is a community reading of shown builds, not a published Steam spec.